Hi,
I made a simple 2d sprite animation and applied a RigidBody 2D to it in the Inspector. I rigid body left the Gravity as 1 (I am assuming 1 represents the 9.81 m/s2). Also I saw someone leave it as 1 in an online tutorial and it worked fine for them. The video was on this link:
Anyway I attached playmaker script just to make him walk horizontally (I did not thing with vertical movements or gravity).
1. When the value is 1 my character falls very very slowly to the ground very very slowly.
2. WHen I disable the playmaker script my character falls normally as it should.
Have any of you all ever experienced this?
I have attached picture what my playmaker panel looks like. It just baffels me. Any suggestions mates?