Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: ermak on December 24, 2014, 01:12:33 PM
-
Hello,
ExitGames released new version 1.50 of Photon with interesting things:
Mecanim Support, PhotonRigidbodyView, PhotonRigidbody2DView, Ownership Transfer... and more
I will be very happy if we have some new "playmaker actions/scripts" for these new features of Photon.
Photon 1.50 Release notes
http://forum.unity3d.com/threads/photon-unity-networking.101734/
Playmaker Photon Actions v1.28.3
https://hutonggames.fogbugz.com/default.asp?W928
Thanks! And Merry Christmas!
-
I'll second this, I'm always anxious for expanded Photon support.
-
Hi,
These new features are working already, because PlayMaker doesn't need to be a middle man here:
mecanim, simply drop photon PhotonRigidbodyView or PhotonRigidbody2DView component and photon will synchronize it over the network.
Now for ownership tranfert, I'll work on this. I have added a trello task for this.
https://trello.com/c/NpQ0cFPv/109-photon-v1-5-update
Also, don't worry about Photon support. I am in contact with Exitgames, we have agreements on support.
Bye,
Jean
-
Oh that sounds like great news, has there been any talks about support for turnbased?
-
Hi,
Yep, I have been working on this last year, and currently facing difficulty to finish up the server side, needs to find a way to create a generic server side, quite tricky..
If you are interested, let me know, but currently it requires some scripting still, that's the problem preventing me to release this to PlayMaker publicly, because the vast majority will expect a no coding system.
Bye,
Jean
-
Hi Jean,
I'm very interested in the turn-based work/actions, I have a game which needs a head to head mode (turn-based) where players will answer 5 questions and then the second player will do the same, this will continue for 3 rounds and then a winner will emerge (pretty standard turn-based).
-
Hi,
Great. I'll get back to you when I have a working server version that is usable within PlayMaker ( currently the basic connection is here, but I need to work out how I am going to give you access to data and logics on the server without coding... tricky)
Bye,
Jean
-
Hi i have installed photon 1.51 playmaker when i run demo scene it was not working
any one facing same issues
-
Hi,
What does it says in Unity console? It could be related to the wrong setup on the best server region to pick from.
Bye,
Jean
-
Hi it was working when i try to import every thing again.
and what was the new features in the photon 1.51 i dont see mechanim support in the update if i am missing some thing pls guide me
-
Hi,
the series of scripts are in the folder: Photon Unity Networking/Plugins/Photon Networkg/Views
the one you need is called "PhotonAnimatorView.cs"
Bye,
Jean
-
pls any one can me tell how to use the script with playmaker since it was not playmaker script
-
Hi,
Indeed, this is a pure Photon implementation. you'll find everything on Photon own doc:
http://doc.exitgames.com/en/pun/current/tutorials/mecanim-demo
Bye,
Jean
-
Hi
photon support mean all the functions that are in 1.51 of photon right ?
can you create actions which are missing
Thanks
-
Hi,
This Photon animator proxy is something that doesn't require any additional support from PlayMaker, it's totally defined during editing, NOT at runtime.
If you read the tutorial link I sent, you'll see that this is all visually setup within the Unity editor. So PlayMaker is totally out of the loop here. There is no need to create any custom PlayMaker actions, nor having to script anything :)
(http://doc.exitgames.com/Docs/img/pun-demo-animatorview.png)
Make sure you read the tut again, if there is something you don't understand in there, let me know.
Bye,
Jean