I am reading and setting a bunch of quaternions every frame….
While I was experimenting, I was using an independent vector3 for each quaternion read, and for each quaternion set… it was one live state with >100 vector3, but it ran pretty fast.
Then I cleaned up my Playmaker graph to use arrays and LOOP STATE instead. The states are much cleaner now (much easier to edit) but I have lost significant framerate….
Are arrays slower than vector3…, like a LOT slower? (I am also performing more calculations on the quaternions between getting and setting, than I was before, so I expected slower, but this is a LOT slower now)