Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: liu396155102 on March 30, 2015, 05:24:02 AM
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why OnFixUodate function can't be called? what need i do for it ?
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Hi,
you are building custom actions right?
you need to explicitly declare you want to use fixedupate on the awake.
public override void Awake()
{
Fsm.HandleFixedUpdate = true;
}
and then you'll get it. Check the "AddForce" action to see a working implementation.
Bye,
Jean
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Get it thanks very much .. ;D