Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Mornar on April 27, 2015, 05:07:06 PM
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Hi
I have a 3d-Ring which I use as Slider to change the soundvolume.
I tried this with Mouselook and it works nicely but when i use GetRotation for the X-Axis it always flips y and z when x hit 90 degrees.
So the numbers are positive. Is there a way to stop this.
Because i need the value from 0-360.
Does anybody has an idea?
Thanks
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Can you post some screen shots?
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May be you could add a rigidbody to the ring (uncheck gravity if you need to), then in the freeze rotation tab: check Y and Z ... it should do the trick.
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@Flora
No it still does the same. Maybe i will try another way to rotate this.
I tried this allready.
But thank you for your help.
Another idea?^^
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So the Object starts at 0.
When i move left. it goes till 90. This is right but if i go on it goes back from 90 to 0. Because it flips y and z to 180 at x=90.
In the other direction it looks like this.
It goes from 360 to 270 and if i goe on it goes from 270 to 360. x and y also flip at 270.
I tried some other rotation type than mouse look alwas the same. So it musst be something from unity i use wrong.
I need the x rotation value from x for a formula. But beacause the x value jumps like this the results are wrong.
Does anybody has another idea how to get the rotation value