Some errors will be reported when there is no real error in place. For example, gameobject compare with no gameobject to compare it to. I use this to compare if a variable didn't get a gameobject. It works. But it is still reported as an error. Or another one, Get child, tag is set to a string variable and the variable is empty. At runtime the variable will be filled with the string that is needed. But it is reported as an error while that string is empty (before runtime). So, yea... There are a few errors here and there that are not really errors, and it would be nice to be able to just go "ignore error" and it won't show up again in the list. Or even better, it will show up in the "ignore" list, just incase i accidentally ignored the wrong one.