Hello all,
I'm new to Playmaker and Unity in general and I'm stuck with a project that needs the following to be done:
Let's say we have a cube, a cillinder and a sphere in a world, if you succeed to collect all of these objects you will go to the next phase.
I've searched for tutorials etc. for this, but not with succes.
My question: How do I make a player go to the next phase only when he collected all objects?
I've found something about arrays, but it's still a bit confusing.
If anyone could help me or point to a tutorial, thanks in advance
Luuk