Hello,
for the inventory system in my android game I use set property / active action to toggle items for my character. But I'm not sure if this is a the most efficient way.
Inventory objects such as a helmet must be a child of biped hierarchy. As a result If I use Create Object I also need to put more effort to re-child / align newly created geometry.
My question here is if the "set property > not active" objects, slow down / occupy memory / consume cpu in the game or not?
Also I use "set Material texture" action to modify textures of game objects. I'm curious if a texture is unloaded from the memory when it is swapped or does it remain in the memory?
Here is the video of game:
https://www.youtube.com/watch?v=mnXeekL9mcAThanks...