PlayMaker News > Work In Progress...
#1GAM January - Decompressionator
Lane:
Initial Day One gameplay mockup GIF
Inspirations
| Commander Keen
| Spaceman Spiff (Calvin & Hobbes)
| Tron
| Planetary Annihilation
| Heavy Bullets
Goals
| Allow as much raw destruction as possible to enemies and environments
| Flat colors, emissive material effects
| Some puzzles
| Challenging gameplay due to lack of ammunition
| Ominous badguys
| Fun with physics
| Short story
coffeeANDsoda:
Kind of reminds me of rez and that rail gun shooter minigame in yakuza 4.
Lane:
Download Build 003
Controls:
Left Mouse Button : Fire Translaserfier
Middle Mouse Button : Use Smashnetic Gun (point at an enemy chunk and hold MMB)
Right Mouse Button : Activate Vacuumtor (Hold down and aim at white blocks +ammo)
Wreck the enemy!
Alex Chouls:
Those game mechanics look super fun!
coffeeANDsoda:
Did you make multiple meshes of the same object model when you added the damage animations? Or was there some coding involved?
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