Hi I'm using send event action with broadcast event. What I do is call this action and send a global event to others gameObjects.
The problem is that sometimes a event trigger in one gameobject, but not in all gameobjects that share the same global event.
The crazy thing is that I can't track down where is the problem because sometimes it works well and sometimes not.
I don't know what broadcast event do internally. But is possible that It collapse if I use the action when I'm loading or updating a lot of things? Or for your experience when its possible that the action breaks or miss to trigger some global event instances?