Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: ETGgames on August 06, 2015, 04:29:50 PM

Title: Detect collision between two non rigid body objects?
Post by: ETGgames on August 06, 2015, 04:29:50 PM
So yeah, I have two non rigid body objects, and i don't want to add them, but trigger and collision event only work with rigid bodies. Help?
Title: Re: Detect collision between two non rigid body objects?
Post by: thatnzguy on August 06, 2015, 06:40:24 PM
As far as I know the trigger/collision stuff relies on reading from the rigidbody. So I usually slap a Rigidbody on but set it as kinematic.
Title: Re: Detect collision between two non rigid body objects?
Post by: mdotstrange on August 06, 2015, 09:35:05 PM
For trigger events you only need a collider

For collision events you need a rigid body afaik

If you have a collider without a rigid body nested in another collider and you want to use a trigger event on it then you need a rigid body set to kinematic
Title: Re: Detect collision between two non rigid body objects?
Post by: ETGgames on August 07, 2015, 05:06:18 AM
Thanks guys!