Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: ETGgames on August 06, 2015, 04:29:50 PM
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So yeah, I have two non rigid body objects, and i don't want to add them, but trigger and collision event only work with rigid bodies. Help?
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As far as I know the trigger/collision stuff relies on reading from the rigidbody. So I usually slap a Rigidbody on but set it as kinematic.
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For trigger events you only need a collider
For collision events you need a rigid body afaik
If you have a collider without a rigid body nested in another collider and you want to use a trigger event on it then you need a rigid body set to kinematic
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Thanks guys!