All of these only seem to work for a rectangular tilemap whereas I'm using it for a hexagonal grid. For example, when I try to calculate the world to cell position, I only get results that line up on a rectangular grid.
Is there any chance of getting actions that help with a hex grid instead or at least some instructions on what needs to be changed in order for these actions to work on a hex grid?
Will definitely use these for rectangular grids, though! Thank you, they're amazing!