playMaker

Author Topic: Adding scripts and animations to billboards.  (Read 1785 times)

ragnor

  • Playmaker Newbie
  • *
  • Posts: 3
Adding scripts and animations to billboards.
« on: May 29, 2014, 09:47:06 AM »
Hello, I am currently working on a game that will have a high degree of interaction with in the environment. I took the big tree, and added a simple script that prompts you when you get close, asking you if you would like to cut down the tree. How do I carry over the script to the tree placement system that comes with Unity Terrain?

ragnor

  • Playmaker Newbie
  • *
  • Posts: 3
Re: Adding scripts and animations to billboards.
« Reply #1 on: May 30, 2014, 10:00:32 AM »
Can anyone help me with this?

ragnor

  • Playmaker Newbie
  • *
  • Posts: 3
Re: Adding scripts and animations to billboards.
« Reply #2 on: June 25, 2014, 10:50:52 AM »
Anyone?

Lane

  • Administrator
  • Hero Member
  • *****
  • Posts: 2511
  • Mender of the past
    • Cleverous
Re: Adding scripts and animations to billboards.
« Reply #3 on: June 25, 2014, 11:00:34 AM »
Interacting with Terrain Trees isn't something that is supported with Actions, and doesn't seem to be a very simple thing to do based on what I can find.

http://answers.unity3d.com/questions/681559/how-do-you-addremove-terrain-trees-during-gameplay.html
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D