Hi,
I am trying to use the Curvy plugin with playmaker and am having some issues with it when I try to put a mesh collider on.
Basically the mesh collider does not seem to work on the mesh path I have created.
I posted on the Curvy forums and Jake replied with the following :
Please try to assign the mesh to the mesh collider after MeshBuilder updates it, then it should work.
I cant work out exactly what this means and he has not been around for a while replying at all. I figured this was something that was done in code at runtime, however was wondering if anyone knew a way of doing it with playmaker?
Cheers,
Jasper.