Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: Aaddiction on November 08, 2016, 04:33:07 AM
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In Options menu, under Control tab of the game, the player should be able to change key bindings. Is there a way to make this with PM? May be it's me, but I can't find a way to change the designated key for certain input.
Is there an action that detects the key that is pressed and to store it in a variable?
Not "any key" or predefined key, but the specific key that the player has pressed.
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This is one of the huge missing Unity features. I think they have some new experimental input system in development but until that you'll probably need an asset. I've used cInput for this in the past and it worked pretty well.
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Hi,
You can find an action on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) called 'any key store string'
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Hi,
You can find an action on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) called 'any key store string'
this can be a workaround in some cases but I really disagree on it being a solution
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Hi,
But it can work :
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it is cool, but you couldn't use to have a custom axis input, for example, right?
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Hi,
If you have several preset Axis-es in you input then it is possible
So if you would want to switch the left one to the right it would be possible
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I see what you mean, thanks.
This is great, and hopefully this: https://blogs.unity3d.com/2016/04/12/developing-the-new-input-system-together-with-you/ will be a thing soon.
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Hi,
Yes that would be nice indeed