playMaker

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1
General Discussion / Re: version control
« Last post by Jadey on Today at 03:46:44 PM »
Hi.
If you repository is public then you need to ignore Playmaker .dll files

also other 3rd party assets you might want to ignore.

if its private, there is no need to ignore.

Your answer also gave me an idea.

It's good to know
2
PlayMaker Help / Re: EventHandler component problem
« Last post by Sly on May 22, 2024, 04:16:33 PM »
Hello,

I have the exact same problem.
The EventHandler component has a problem for me. It's working in editor and not in build.

The only way I found to fix this is to deactivate "Event Handler Component" on FSM (using unity debug mode, see picture).
I didn't find it as a "clean" fix. And it's pretty annoying to do it for all my objects and characters.

Is there a real clean way to fix this?

(Unity 2021 - Playmaker 1.9.8 )
3
PlayMaker Help / Re: Question about steam achievements
« Last post by IIKII on May 22, 2024, 07:04:39 AM »
Hi, you will need to disable Steam API and steam's custom actions somehow. I believe there will be errors when exporting a build if Steam API is still there.

Have to make scripts that do it depending on platform, or maybe can copy the project and delete any Steam related assets.

That's what I learned but haven't really got past these errors yet

I am referring about built games with steam api in it. If i played it by itself, there's no errors but I am curious if there's any problem with including it for non-steam platforms.
4
PlayMaker Help / Re: Question about steam achievements
« Last post by 600 on May 22, 2024, 04:49:06 AM »
Hi, you will need to disable Steam API and steam's custom actions somehow. I believe there will be errors when exporting a build if Steam API is still there.

Have to make scripts that do it depending on platform, or maybe can copy the project and delete any Steam related assets.

That's what I learned but haven't really got past these errors yet
5
PlayMaker Help / Question about steam achievements
« Last post by IIKII on May 22, 2024, 04:04:24 AM »
Hi, if the game is played not on Steam, will the steam achievements affect the game in any ways? thanks
6
PlayMaker Help / The hitObject is not changed
« Last post by fukada on May 21, 2024, 02:36:19 AM »
Please help.
As shown in the image, if the HitObject is an Enemy it stops and then queues.
If it's not an Enemy it should move, but the HitObject isn't updated.
It should be looping with a Wait in between, but it remains at the object that was first hit.

What am I doing wrong? ?
7
The image's mobility is also not restricted to its vertical or horizontal orientation. No matter how much I experiment with Scroll View and UI components in conjunction with my present configuration in PM, nothing works.
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PlayMaker Help / Re: Mouse Down Not Working on Touch
« Last post by wingedloutish on May 20, 2024, 09:42:38 PM »
The issue you're experiencing with the "mouse down" event in Unity 2020.3.12f1 and PlayMaker 1.9.1 could be due to differences in how touch inputs are handled in newer versions of Unity and PlayMaker.
9
General Discussion / Best DB for Playmaker
« Last post by MS42 on May 19, 2024, 09:02:46 PM »
Hey there,
What are the best/common options for Playmaker database interaction?

I'm looking for a leaderboard solution and login/registration system.


Lootlocker - not sure if it has been updated recently

Easy Save - The Complete Save Data & Serializer System - Looks useful - not sure if it can use popular SQL db's

Mongo - no PM utilities available


Platform is WebGL
10
I SOLVED IT!!! I had to destroy and create the collider component then activate composite collider component, but then I would fall through the terrain, so for a couple frames I had to freeze the player in place. Whoo...

I realize destroying objects can result in a lot of junk, but we will cross that bridge when we get there, unless you have any other suggestions...
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