I've been using playmaker for a couple years now, and one thing that has always annoyed me is how editing FSMs can get very laggy in big projects.
The main project I've been working on is pretty big and contains a lot of assets and FSMs, and there's always some amount of lag involved when it comes to editing FSMs. Delays when entering text is the main thing I've noticed but it happens in a lot of different places. Using unrelated playmaker stuff in the unity editor works fine and is smooth most of the time, it mostly seems pretty consistently related to playmaker.
I've upgraded this project before and that made it stop for a little bit, but eventually, it came back. I was thinking of doing that again and updating this project to the latest version of Unity (2020.1 and playmaker but I want to do that as a last resort.
Any suggestions?
Current version of Unity is: 2019.2.5f1
Current version of Playmaker is: 1.9.0.p4