Hey everyone,
Pause Controller is catching interest and we are really excited. Youtube videos for tutorials and examples are coming up soon.
However, if you are not interested in Pause Controller, please explain why and I'll love to address it. If it can't fit your project within 2 mins, I'll make it that way.
PauseController comes with an Action that pauses groups of GameObjects for you. It's basic for now, but the reason why it comes with an action is to help it have a uniform way to update when new features get added to it later on.
Also, you are free to use many of playMakers actions like Translate and Rotate without any need for scaleTime related concerns. This opens up all of playMakers actions too you. It's great for us! I know it'll be great for you all too.
It will take 2 mins or less to get Pause Controller integrate into their project and running. No matter the state you are in. If not, we'll make it that way if you tell us what you're going through.
You can also use it for cool things like "hit shop" which is found in many actions games when a character's action hits an enemy.
Check it out along with the interactive demo:
Demo:
http://dl.dropbox.com/u/9053020/PauseDemoBuild/PauseDemoBuild.htmlStore:
http://u3d.as/content/eleck-tek/pause-controller/2VVGeneral Info:
http://elecktek.blogspot.com/p/what-is-pause-controller.htmlLooking forward to hearing more request and questions soon!