I am new to playmaker, unskilled at Unity, am following Johnathon O'Duffy's course.
My question: When my character cube dies, I want an animation where it falls on it's back. iTween Rotate To with X=-90 puts the player on it's back, but because it is an up right slab, rather than a cube, and the rotation is about it's centre, it is now floating. I expected the rigid body would make it fall to the floor, but it doesn't.
Can someone more knowledgable than me offer some advice, please?