Hi,
i'm using Core Gamekit together with playmaker for my game. I made some missiles that have a child particle system for trail generation from a spritesheet. As you know, when the particle system object is destroyed, particles don't finish their lifetime and die, but die instantly. That poses a problem since when the missile hits the target and explodes all the particles disappear at the same moment too.
I tried putting the particle system on a child prefab and detaching it upon impact, but it seems that the despawn of the missile and the detachment happen in the same update period, so it doesn't work properly. Any elegant ideas on how to solve this, i.e. make the particle system object detach properly? Listening to the missile hp doesn't work, and getting the distance is also useless since missile hits the collider which is way off from the object center.