playMaker

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1
PlayMaker Help / Need to check if multiple tags are all the same
« Last post by misterjuly on May 25, 2024, 11:35:06 PM »
Hello,

I have a few game objects that could be a few different tags each and I need to check and fire a specific event when all of the tags matched (I need to fire different events depending on which tag all of these game objects are saying). I didn’t see anything in playmaker that could do this. I checked the ecosystem browser and the forums but I didn’t see anything there either. Thanks in advance for your help!

2
PlayMaker Help / Tween or Set.Position only affects the collider
« Last post by maine.inventor on May 24, 2024, 11:59:40 PM »
Hello!
Using Tween or Set.Position only affects the collider with a completely unpacked object (drawer). Any suggestions or top suspects that keep the thing locked in place?
Thanks ahead of time for your suggestions!

Update: I'm all set. I grabbed some furniture from another asset I had and the pieces were chopped up and a snap to animate. Gook luck everyone!
3
Action Requests / Agent Navigation Actions
« Last post by IsolatedPurity on May 24, 2024, 06:32:17 PM »
https://assetstore.unity.com/packages/tools/behavior-ai/agents-navigation-239233?aid=1101l9vRP&utm_campaign=unity_affiliate&utm_medium=affiliate&utm_source=partnerize-linkmaker

I know its a long shot but the flocking and avoidance in this asset are great,  would love to get some actions from someone smarter than myself. would be willing to pay
4
Hello!
I'm new to the PlayMaker, just download it from the Asset Store.
And it doesn't seems to be working.

Right after the installation I've got this error message:

Code: [Select]
Unable to update following assemblies:Assets/PlayMaker/Editor/PlayMakerEditor.dll (Name = PlayMakerEditor, Error = 131) (Output: /var/folders/41/3kq2yq2n4xq5dz_yl5l4f2mc0000gn/T/tmp65da1e35.tmp)

I'm on Mac, using Unit 2022.3.24.

Any ideas what can I do with it?
5
PlayMaker Help / Re: The hitObject is not changed
« Last post by fukada on May 23, 2024, 09:41:06 PM »
Hmm.
It's unfortunate that I can't get support.
6
PlayMaker Help / Re: EventHandler component problem
« Last post by Sly on May 22, 2024, 04:16:33 PM »
Hello,

I have the exact same problem.
The EventHandler component has a problem for me. It's working in editor and not in build.

The only way I found to fix this is to deactivate "Event Handler Component" on FSM (using unity debug mode, see picture).
I didn't find it as a "clean" fix. And it's pretty annoying to do it for all my objects and characters.

Is there a real clean way to fix this?

(Unity 2021 - Playmaker 1.9.8 )
7
PlayMaker Help / Re: Question about steam achievements
« Last post by IIKII on May 22, 2024, 07:04:39 AM »
Hi, you will need to disable Steam API and steam's custom actions somehow. I believe there will be errors when exporting a build if Steam API is still there.

Have to make scripts that do it depending on platform, or maybe can copy the project and delete any Steam related assets.

That's what I learned but haven't really got past these errors yet

I am referring about built games with steam api in it. If i played it by itself, there's no errors but I am curious if there's any problem with including it for non-steam platforms.
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PlayMaker Help / Re: Question about steam achievements
« Last post by 600 on May 22, 2024, 04:49:06 AM »
Hi, you will need to disable Steam API and steam's custom actions somehow. I believe there will be errors when exporting a build if Steam API is still there.

Have to make scripts that do it depending on platform, or maybe can copy the project and delete any Steam related assets.

That's what I learned but haven't really got past these errors yet
9
PlayMaker Help / Question about steam achievements
« Last post by IIKII on May 22, 2024, 04:04:24 AM »
Hi, if the game is played not on Steam, will the steam achievements affect the game in any ways? thanks
10
PlayMaker Help / The hitObject is not changed
« Last post by fukada on May 21, 2024, 02:36:19 AM »
Please help.
As shown in the image, if the HitObject is an Enemy it stops and then queues.
If it's not an Enemy it should move, but the HitObject isn't updated.
It should be looping with a Wait in between, but it remains at the object that was first hit.

What am I doing wrong? ?
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