Playmaker Forum
PlayMaker News => User Showcase => Topic started by: Bjakuja on November 26, 2013, 09:37:52 PM
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Requires Unity 4.2.1 or higher.
Need ready to use inventory right from the box for your game? Squarebite inventory is just for you, powerful Inventory system that will suit almost any kind of games. It is made with Playmaker and all values are easily modified and changed in the inspector, no need to code anything and using Playmaker is just delighting. New game developers will love Squarebite inventory, everything is commented and explained, easy to understand and even more easier to love
Features:
- Version 3.00 brings many great features and more stability overall
- Inventory, shop and container systems
- Powerful crafting system
- Interaction with objects, storing items, display on screen, transfers to any container with displaying certain type of items in any container
- Save game solution (using Serializer).
- Equipment system with Player Stats and Progress bars
- Character controller
- Character, items and sounds included.
- Every FSM commented and explained, easy to use and suitable for any type of games
- Hash Tables and Arrays included in GUIDE.
- NEW UPCOMING UPDATES COMING with popular inventory styles from most popular games like Diablo, Skyrim.... :)
In order to save and load game you have to import Unity Serializer and read instructions in Guide.
Asset Store link:
https://www.assetstore.unity3d.com/en/#!/content/13203 (https://www.assetstore.unity3d.com/en/#!/content/13203)
Demo:
https://dl.dropboxusercontent.com/u/157837670/WebPlayer.html (https://dl.dropboxusercontent.com/u/157837670/WebPlayer.html)
Youtube channel:
http://www.youtube.com/channel/UC_X1BK5Hz49Qcw48PB4ibag/videos (http://www.youtube.com/channel/UC_X1BK5Hz49Qcw48PB4ibag/videos)
There is over 45 pages guide with instructions and explanations inside this package which will show you how to properly use this system.
One important thing to say is that you will be able to save your scene using Unity Serializer (you have to import it ofc and to read GUIDE to setup and store what is necessary in order to save properly) and everything is stored using HashTables, items on scene, equipped items, chest, loot shop items and all items in your inventory will be stored with only few HashTables which is very powerful, you don't have to store every game object etc...
If you have any suggestion, problem or anything else you can post it on my new forum here:
http://squarebite.proboards.com/ (http://squarebite.proboards.com/).
Cheers!
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Sounds very cool! Be sure to post when it's in the store! :D
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Sure Alex, I will post it right away when it comes to the Asset store, I guess that will be on Monday or so.
Here is the youtube channel and some tutorials for this Squarebite system, more coming very soon!
http://www.youtube.com/channel/UC_X1BK5Hz49Qcw48PB4ibag/videos (http://www.youtube.com/channel/UC_X1BK5Hz49Qcw48PB4ibag/videos)
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Really cool seeing everything setup nice and clean and with dropdowns, thats a really nice feature I haven't seen much of. The ease of use that you show in the video is really impressive.
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Thanks Lane!
Here is the Asset on the store
https://www.assetstore.unity3d.com/#/content/13203 (https://www.assetstore.unity3d.com/#/content/13203)
Tomorrow I will add another tutorial about items and how to create new items!
Enjoy everyone and if you need any assistance or help pm me or visit my forum.
Cheers!
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New tutorial about items is on youtube:
http://www.youtube.com/watch?v=Kpj4oEqv4UY (http://www.youtube.com/watch?v=Kpj4oEqv4UY)
it's about creating items and soon I will add new tutorial about hash tables that my inventory system uses which can help many users to work and understand hash tables.
Cheers!
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Hello,
I noticed this very small issue.
Thanks
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Hello,
I noticed this very small issue.
Thanks
HI maxblah , good eye you have, it's a bug indeed and I solved it right away, now that bone will be found same as other bones.
Thanks for notifying me about this issue, I also need feedback from people about my system, is it good or bad, hard/easy to use....?
if you have any other issues or questions just let me know ;)
Btw with next update which will probably take a week or maybe more due to the QA review process and it will be with this fix I will add some crafting system where you can use workbench, find recipe for item combination, click on item it will display components and result and if you have all components you can craft it and that result item will appear in your inventory. It's done with basic Unity cubes, capsules, spheres etc but I guess functionality is what matters ;)
If you can't wait so long for update just you can fix it just by looking at this image provided and place bones in a same way.
Cheers!
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Hi,
The Inventory system works great! Documentation is top notch and everything is highly organized. I spent about an hour working with the demo materials and feel really comfortable using the system.
I am looking forward to the crafting update and the new video, Great Work!
Thanks
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Thanks for your support and feedback, crafting system is nearly complete.
For that crafting system I will add some 10-15 min video after the update that explains how system works and how to use it.
Cheers ;) !!!
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Hi,
I am having a conflict between the Serializer and UMA, which I think has it built in.
I uninstalled the Serializer for now, but I am really excited about using UMA with your System.
Thanks
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If you're having issues integrating with UMA add me on skype ( zer0bounds ) and ill invite you to the UMA Dev chat.
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I plan to use UMA in my next game I am developing, didn't use it yet and I will definitely need UMA soon for my next multiplayer game ;)
Btw there is new update with craft system that supports up to 5 components, it' easy to add more if necessary, you setup your recipe item with components and result and when you approach workbench and click recipe item check your inventory for components and if you have them you can create that item which will result in destroying and removing recipe, components in exchange for result item.
Cheers ;)
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Thanks Guys
I will sign up for skype and check out the new update. :)
Having the Stats from the Inventory system drive the deformations of a UMA character is lots of fun.
I was kinda skeptical of UMA at first, but now I what to use the UMA pipeline for all my characters.
Bye
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I will definitely use UMA in my next game ;)
I also want to note that this package can be used in Multiplayer games as well, using it my current game I am working on. First you have to know how multiplayer works and then you have to change from "create game object" to network instantiate and from destroy to sending RPC to all instances of game object to check who is master client and then use network destroy.
Also this game of mine will be some sort of multiplayer FPS game and this inventory can handle FPS as well if you modify some FSMs so when I finish this game I will make some changes for this package and it will be upgraded and those stuff will be added.
Cheers!!!
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Hi everyone, new version 1.2 of Squarebite inventory system is up on Unity Asset store with new crafting improved system, and there is also a new video tutorial about this new crafting system, here Is the youtube link:
http://www.youtube.com/watch?v=EyWPkYq4EQE (http://www.youtube.com/watch?v=EyWPkYq4EQE)
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Hi everyone, here is cool feature that I want to implement in future updates of Squarebite system, give me feedback and support this idea if you like it:
Randomize option for containers
You will have option to choose random loot where you have two ways, random numbers only or random items and numbers and display regular loot defined in hash tables for your container. System will be able to random items from hash tables and to random numbers for each item depends on defined item number in hash table, for example:
You defined 3 items in your container, random factor is set to 3, items inside are potion 5, elixir 2 and sword 1, if you choose to random numbers only system will random only for potion and elixir because they are not defined as 1 (if one it will be skipped and no random for those items), so in this case you will get potions randomized from 3 to 5, elixirs randomized from 1 to 2 and sword will remain 1. If you have maybe 1500 arrows in your container you will get number from 1000 to 1500 for your arrows if random factor is 3, if 2 you will get random from 750 to 1500, if factor is 5 random will be from 1200 to 1500, if random is 10 result will be from 1350 to 1500 and so on, greater the factor the smaller random range. So if you want small random amounts you just set random number to be for example 10 and then items bellow 10 will only random for value -1 which means if you have 10 potions you will get random between 9 and 10 and if you have bellow 5 potions then it will not random at all.
So what do you think about this, do you like the idea?
Cheers!!!
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HI! New version 2.00 of Squarebite inventory is on store, you can read change log on forum or on asset page,and also you can get it for 50% less price now. ;)
Also want to notify you that package in future will be recreated with Daikon Forge GUI. I tried some stuff and i experimented with Squarebite to use Daikon Forge GUI instead of Unity GUI. If i get great support for this and many people want to see that i will create but for now it will stay as it is.
Cheers!!!
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Hi everyone, here is the new version of Squarebite Inventory, version 3.0 is up on the store. A lot of improvements and new stuff, no global variables at all, simple and easier to use and more powerful overall.
If you have any question, bugs or suggestion just let me know.
Cheers!!!
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Played a bit with the demo. it says to use "wasd" to move, however "A" and "D" seemed to do nothing. is there a way to draw weapons and attack/block?
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Yeah, AWSD moves are from earlier earlier versions, now movement is by W as forward and S as backwards, AD do nothing, rotation is done by mouse, will fix that info btw.
You can't draw weapon because i don't have draw weapon animation but you can easy do that in playmaker if you have animation, just create state for example battle mode, play that that animation and reaattach weapon to proper holder by your desire, will create something like that in next version.
Thanks for the info btw, forgot to change that :)
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I see that a asset wasn't updated in since 2014 .... anybody have info if it works with playmaker 1.8 and Unity 5.4 ?