Hey,
I've run into a problem (or possible bug) with the Get Controller Collision Flags action.
Basically I'm creating an AI behaviour so that when a character hits a wall it turns around and walks the other way. When I have this action on an engine object, it works perfectly, the collision flag for sides reads True when it hits a wall, and I have the character walking the other way without any issue. However, when I try to add the same FSM to the character object itself (so that I can use the character as a prefab), and detect collisions with UseOwner, it stops functioning, the collision flag for sides never changes to True, even when it most definitely is hitting a wall.
Would love some assistance on this as it's pretty much a core mechanic of my current project.