Hi.
Quest machine does also have playmaker support.
Using playmaker should not give any issues to other assets.
But for examples corgi i believe, does not have actions for Playmaker.
So it is a bit more difficult to work together with playmaker.
There are a few ways that you can work together with other assets/scripts.
For example :
- You can use the Get/Set Properties actions to Get/Set Variables.
- Make some custom actions (or request on the forum)
- Connect to playmaker FSM's from scripts
- Use some script control actions.
I actually learned C# thanks to Playmaker.
i started in unity and wanted to learn c# but i was hitting big walls and i almost surrendered, then i found playmaker.
After a few months playing around with playmaker i needed some custom actions, so i started to look into the action scripts and started with copy/pasting some stuff.
Later i started to make some actions from scratch.
Now i can code a game completely in c# if i want to (mostly if my clients wants it in c# else i always prefer playmaker as it is way faster to code)
and i can even code for 'unity editor' stuff.
Greetings,
DjayDino