Hey,
Something I seem to spend a bit of time doing with prefabs is having to always setup the same old 'find game object by name', enter that name, store the gameobject, etc.
For example if I have a prefab with 'move towards' on it, I have to first find what I want it to move to, and I can't just drag it into the target object field because its a prefab and that doesn't work.
What would be nice, if this is even possible, would be if I drag a gameobject into an action on that prefab, it assumes I want to create an action "find gameobject", grab the name from that gameobject, automatically enter and store it.
I suppose right now getting components works a bit like this. So not sure how you'd do both. Maybe add to the get/set property/send message list a "find gameobject" option?
Cheers,
Jay