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Author Topic: An easy way to find the appropriate Action in the ecosystem  (Read 843 times)

playmakertester

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An easy way to find the appropriate Action in the ecosystem
« on: October 29, 2020, 10:24:20 AM »
Hello.
Please advise.

Although there are some pretty useful actions in the ecosystem, I often find myself searching for 3 hours on Google search without realizing it.

Is there an efficient way to find the appropriate Action in the ecosystem?

djaydino

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Re: An easy way to find the appropriate Action in the ecosystem
« Reply #1 on: October 31, 2020, 08:04:42 PM »
Hi.
You can search for anything that might have been used in the code.

For example if you would look to a unity tutorial and it would use animator.SetTrigger("Attack")

then you could search on the Ecosystem for 'animator.SetTrigger'

playmakertester

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Re: An easy way to find the appropriate Action in the ecosystem
« Reply #2 on: November 04, 2020, 12:04:34 AM »
Thank you!

I tried it.
I didn't get any results, did I look it up wrong?

BredDev

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Re: An easy way to find the appropriate Action in the ecosystem
« Reply #3 on: November 04, 2020, 01:03:12 AM »
The ecosystem gets updated regularly, search for the action you want using the category of intent (works for me)

-Trigger
-Set
-Object
-String
etc...

djaydino

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Re: An easy way to find the appropriate Action in the ecosystem
« Reply #4 on: November 04, 2020, 07:52:03 AM »
Hi.
Yeah 'animator.SetTrigger' was not a good example as ther is no action using it on the ecosystem.

Try for example rigidbody.velocity

playmakertester

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Re: An easy way to find the appropriate Action in the ecosystem[SLOVED]
« Reply #5 on: November 04, 2020, 09:45:56 AM »
Hi everyone,

Thanks advice! let me try