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An easy way to find the appropriate Action in the ecosystem
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Topic: An easy way to find the appropriate Action in the ecosystem (Read 843 times)
playmakertester
Full Member
Posts: 211
An easy way to find the appropriate Action in the ecosystem
«
on:
October 29, 2020, 10:24:20 AM »
Hello.
Please advise.
Although there are some pretty useful actions in the ecosystem, I often find myself searching for 3 hours on Google search without realizing it.
Is there an efficient way to find the appropriate Action in the ecosystem?
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djaydino
Administrator
Hero Member
Posts: 7622
Re: An easy way to find the appropriate Action in the ecosystem
«
Reply #1 on:
October 31, 2020, 08:04:42 PM »
Hi.
You can search for anything that might have been used in the code.
For example if you would look to a unity tutorial and it would use animator.SetTrigger("Attack")
then you could search on the Ecosystem for 'animator.SetTrigger'
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playmakertester
Full Member
Posts: 211
Re: An easy way to find the appropriate Action in the ecosystem
«
Reply #2 on:
November 04, 2020, 12:04:34 AM »
Thank you!
I tried it.
I didn't get any results, did I look it up wrong?
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BredDev
Playmaker Newbie
Posts: 27
Re: An easy way to find the appropriate Action in the ecosystem
«
Reply #3 on:
November 04, 2020, 01:03:12 AM »
The ecosystem gets updated regularly, search for the action you want using the category of intent (works for me)
-Trigger
-Set
-Object
-String
etc...
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djaydino
Administrator
Hero Member
Posts: 7622
Re: An easy way to find the appropriate Action in the ecosystem
«
Reply #4 on:
November 04, 2020, 07:52:03 AM »
Hi.
Yeah 'animator.SetTrigger' was not a good example as ther is no action using it on the ecosystem.
Try for example rigidbody.velocity
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playmakertester
Full Member
Posts: 211
Re: An easy way to find the appropriate Action in the ecosystem[SLOVED]
«
Reply #5 on:
November 04, 2020, 09:45:56 AM »
Hi everyone,
Thanks advice! let me try
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An easy way to find the appropriate Action in the ecosystem