I have run into an issue and can't seem to figure it out.
I have an object that is a Turret. I spawn the turret on the same location as a Manager. This manager contains an array that stores objects it has collided with.
Is there a way to have the turret detect the manager, but have the manager ignore the turret collision?
Any advice would be great. I have tried tags and layers but with no luck. These are all being created from a prefab.
Thanks!