Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: coxy17 on January 28, 2016, 12:48:38 PM
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Hi
Im using the 'Covert seconds to string' as per the forum post in the link below
http://hutonggames.com/playmakerforum/index.php?topic=1711.0 (http://hutonggames.com/playmakerforum/index.php?topic=1711.0)
My issue is that my game has a 'time scale' of 1.6 so its faster and makes the timer go faster too. I'm guessing if there was a 'real time' setting this would help? or use another method if anyone can help?
Cheers
Nick
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Hi,
Use the action "get Time Info" to get the real time and do a substraction from the current real time and the real time you saved when the timer started.
Bye,
Jean
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Hi
you say to 'Use the action "get Time Info" to get the real time'. This is my setup and all i have done so far is 'Get time since statup' and displayed it to see if its working and it is. But i'm not sure what to do in the next stage as i've added the 'float subtract' but realised i will have the same issue with subtracting not using 'real time'. Not sure what i need where now :/
i've attached a screenshot to see what i need to do next if you dont mind helping me.
Thanks
Nick
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Hi
It doesn't matter now. I've worked it out. Was rushing and missed the obvious.