Hi everyone, I'm basically new to PM (used it back with Unity 4.x last time) and this time I'm happy to report I'm having some much better luck with things this time thanks in part to Jonathan O'Duffy's tutorials, but I'm hitting a bit of a wall on this one and can't figure it out...
So I'm doing a flappy bird game. I've left Jon's tutorial and basically making it my own way and it's going well because I wasn't getting the same results he was following him.. so..
I have pipes spawning in flappy bird fashion.. game is working and so i moved to the scoring system.
my thought was that i'd make a prefab that has a trigger box between the pipes. hit the pipe and int add.. i put the trigger event on the "bird" object and when it enters a tagged item (the trigger box) it should fire off.. but it doesn't..
This is where I get confused. If I don't make the object a trigger.. it works! but of course it hits a solid object and fails to proceed even though it's invisible. if I disable the collider of course then the object passes through it but no trigger event occurs.
So I feel like i'm close.. since I can get it to work when it touches the trigger, but fails to register the object entering it when it's active.
I imagine I could come up with some other ways to achieve score, but I really thought this would be the way i'd like it done and i don't think this is a strange way to look at it, but clearly I'm not doing something right and could really use some help!
Sincerely,
Caleb