Hi Everyone,
Firstly...apologies as I new to playmaker and unity, but really enjoying it so far.
I'm basically trying to move an object (TA Bus) and have it stop when it hits another object , but then moves again towards its original destination when the object in the way has moved.
I've copied my playmaker FSM below.
1) Can playmaker recognize the Collison event part way through the Itween move to? (as ive got my FSM set up). The object spawns fine, then moves to its destination, but doesnt seem to stop when it collides with other objects (the state doesnt change)
2) My other worry is that from reading here there are some tricks around setting up the objects in unity (i'm using box collider - but have also tried mesh collider - both ways dont seem to be triggering the FSM to move to the 'wait for space state'.
Any help or advice would be greatly appreciated! Thank you so much