Hi!,
I'm new to Unity and Playmaker, and don't have any coding knowledge, but I've managed to work around problems besides this one:
The game I'm working on is an idle game that has two different tabs that the player can switch between.
Tab 1 is like a shop with items that are continually selling which the player can collect coins from after a period of time.
Tab 2 is a dress-up type game which I will eventually connect to the shop.
I want to be able to switch between these 2 tabs using menu buttons at the bottom of the screen, but I'm not sure what Actions would be appropriate to do this. Here are some methods I have tried which did not work for me:
1. Having both tabs in separate scenes and using the load scene action. This resulted in loss of progress as the game would reset when the scenes changed.
2. Having both tabs in one scene and using activate and deactivate on the respective objects. This resulted in loss of progress as well, and some elements that should not have been active are activated once I switch back to their tab.
3. Having both tabs in one scene and altering the visibility and canvas alphas. Visually this works, but by setting the alphas to 0, the objects are still there, so objects beneath it cannot be clicked.
I feel like there must be a simple solution that I'm missing since I'm new to this, and this type of switching isn't a new mechanic. I've looked around for tutorials but I couldn't find anything. Any help would be greatly appreciated!