I have a character that shoots out a projectile that bounces off walls. How could I go about predicting its trajectory, including its bounce, off walls, something Angry Birds/Billiards esque. It moves via adding force to it when I spawn it into the scene, and on colliding with the wall it sends out a collision event stopping all of its momentum after a few seconds.
I've searched for trajectory-based actions on the Ecosystem and I found one -but frankly I am not that well versed with Unity/Playmaker terms that much to understand the complexity of it. Would there be an easier, more rudimentary way to go about this? I dunno, sending out a raycast and having it bounce? I'm not even sure if that is possible. I feel that it might be simpler than it lets on but I'm kind of stumped. Besides that, I'm unsure where I could find resources to find these oddly specific problems I have - I don't want to be spamming the forums too much. Do you guys have any recommendations for resources?
Here is a video of the demo:
Thank you.