I'm trying to trigger chat 'conversations' (it's actually the player character talking out loud, not to another NPC) and using PlayMaker. Usually it's possible to use 'Send Message' to interact with a script on another Game Object, but the 'ChatManager' that NPC Chat uses is not a Game Object in the scene, it's an object in the assets folder. So I don't seem to be able to use Send Message since that requires a Game Object, not just an Object.
I need to send the ChatManager an int value for which NPC is talking and one for the conversation number to use.
Does anyone know if it's possible to do this some other way or how PlayMaker and NPC chat can work together?