hey, thank you for your tips
I just manage to do what i want but i have some issues.
I create an empty GameObject, which i add a FSM.
I create a state 1 "swipe gesture":
- i put a "Touch Info" (Touch Phase = Ended)
- and a "Get Touch Info" where i store Delta X and Delta Y into 2 float's variables (x and y).
Next i set up a state 2 "create ball":
- i put a "create object" event, where i put my ball as a gameobject.
- and a "Set Velocity" where i select "x variable" for X, and "y variable" for Z.
- and a "Add Torque" (for the rotation spin), which i add -200 for X.
Then a state 3 with a "wait" event (0.5).
So actually, when i swipe my screen, a ball appear but there is no force added. The ball simply drop. And when i swipe again, another ball appear and drops too, ect...
there is no shoot lol what do i miss?