Right now you need to make an FSM on an object that will be colliding the specific tag.
I would like to be able to choose the object which will be colliding the specific tag.
For example: Main character has a Capsule Collider and separate small sphere trigger collider for detecting ground collisions. The FSM is on the Capsule Collider. During the jump I want to add TriggerEvent for the ground detecting sphere trigger collider. I would like to do it in original FSM, attached to CapsuleCollider. Instead I have to add another FSM to the ground detecting sphere and turn it on by SendEvent. It would be much simpler to be able to just specify which object the TriggerEvent refers to.