Hello,
I have an object you can flip (essentially mirroring it). The game object is a 2d tile map that is essentially a stair case. If I flip this stair case while my player is on it, my character will get stuck within it, even if a polygon collider is on the tile map. A couple of potential solutions I thought of (though none of them are ideal), is to have a reset button to reset the puzzle or to not allow the player to flip the tile map game object while in a spot that would get him stuck in the tile map. If anyone can think of a more elegant solution, it would be greatly appreciated. Thanks!