This is not really a problem related to Playmaker per se, but maybe the community can provide me with their suggestions about how to solve it.
Is a simply setup: some skinned mesh with a character controller, a rigid body, an animator controller and FSM to provide the Horizontal and Vertical axis values to the animator in order to produce locomotion. The animations are taken from one of the Unity Tutorials and include a WalkBack, WalkBackLeft and WalkBackRight animations.
I added a Grounded check and noticed that when Walking Backwards, IsGrounded is false and switching between true and false with all other animations. The character mesh is 1.70 meters tall, so its center is at 0.85 meters, and all objects are zeroed and sitting flush to the ground. I hit play and the character jumps up about 5 centimeters, so I move the center of the character controller until the mesh no longer falls trough the plane floor but its feet are touching the ground. This solved the looks, but as the IsGrounded check still is false, the character falls when trying to Walk Back. A capsule collider instead of a character controller gives me the same problem...
I've checked the character meshes and the animations, used others and still have the same IsGrounded problem. Any ideas?
Thank you.