*Rewrote the whole question for better understanding.So i have PlayMaker FSM script placed on Camera, that has the basic
"Mouse Look" script and
"Look At" for the head of my character to follow the camera movement.
[Useful with when Player see he's shadow]The second FSM i have is for Player's Body, but that one is not important with this case, it works as it should.
[Also handles movement.]My actual problem here is to somehow inform the Player Body itself, to rotate with the camera only when the
"Mouse Look" Maximum X, and Minimum X is reached. And obviously stop rotating when the those values are not reached.
I haven't found an way to try this for example with variables.
Its funny that i got almost everything in order, from running to jumping and complete Diagonal Movement, but cant get the character to rotate with the Camera Movement