I'm not a programmer, I have only minimal knowledge
I'm starting to work on a top down shoter, and I need that when the player moves diagonally normalize its speed.
In addition, the player moves ignoring gravity, but using the collision physics.
I know how to do it in c # but I wanted to understand why it does not work well in playmaker.
values seem right. The problem is the controls do not respond as they should, when I leave the keys, the player continues to move with a delay of almost two seconds before starting to slow.
When I remove vector3 normalize and vector3 multiply this does not happen and the physical responds perfectly. (But not normalized)
I hope it's my fault and not a bug.
I'm sorry for my English, I hope you understand my problem.