Hello,
I'm having a bit of trouble figuring out how to play DragonBones' animations at runtime.
I've dragged the "unity armature component" into a state and selected "set property." However, I can't seem to figure out which property controls the animations. I figured it would be one of the string properties, but nothing I do seems to work.
I know pretty much nothing about coding, and would really like to accomplish this with playmaker.
Any help is appreciated, thank you.