Hello. I have a _SYS game object, with a hundred billion jillion children, each with its own fsm (movement, jumping, inventory, etc.).
Is it more performant to leave the game object or fsms active at all times, or should they be enabled and disabled after they are called each time? could it cause lag spikes enabling a bunch of them at once?
an example is the menu system. should its game object or fsm be disabled when the menu is closed? or should it just go to a listener state and wait until called again?