Hi again
In my scene I have the standard FPController (FP Camera view). at runtime I want to store the exact position and rotation so that on pressing the 'P' key I will jump back to that start position from where ever my current position might be in the scene. Basically I want to set and store the start position AND rotation so I can jump back to it at any point upon pressing P. Now I have set up a PM with Get Position and Get Rotation in the first FSM. then on key down (p) PM goes to the next FSM which simply SETS the FPC to the original Positions/Rotations. Except only the position seems to be working. Rotations (although they are certainly stored in a variable, do not work. I have tried a vector3 variable (which works for position) and I've tried quarterion but although the variable does set correctly at runtime it seems to be ignored when i press P and resume start position (which DOES work).
what should I be doing?
thanks