Hi,
I have been using a bullet decal asset which uses raycasts with my Playmaker FSM controlled gun fire animations, which is fine except when I don't have any more cartridges to fire the bullet decal component keeps sending out decals on key presses. Is there an action or FSM I can construct to disable the key input within the bullet decal scripts or disable them entirely, then enable them when the gun is reloaded via my Playmaker FSM and fired?
Perhaps there is another approach? I don't know how to code, so if anyone can help I would appreciate it.