Yeah Yeah I've tried that and it works, the problem is the direction. The object doesn't "Face" the direction it is travel
ing in. So say there is an arrow pointing 55 degrees, when it bounces off the wall, instead of rotating and facing the new direction it is now moving.
I got another idea. I'll try "Get Angle to Target", then "float subtract", then "float multiply by -1" and use that value to rotate the object.
Edit: LMAO That failed miserably........
Edit: Okay, I'm goin to see if I can get the angle of the normal and use the angle and x by 2 to get the full ricochet angle. I'm not a genius at maths as you can see. I'm just spit balling.