Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: Marc Saubion on December 12, 2016, 11:02:06 AM
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Hi.
I programmed a game object prefab using playamker: the idea is that my client who isn't a power user/programmer can use the prefab in his scenes and change needed variables in the inspector.
This work fine except for arrays which force the user to use the "edit instance" in the playmaker editor when it comes to change their size.
This means the user have to search through all the other non public variables and could also accidentaly edit the prefab.
Thanks
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Hi,
Yes, this is annoying, I agree. Hopefully this will be fixed in the coming updates.
Bye,
Jean
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Great. :D
Any approximate date? This will bother my client so it would be nice if I can give him something.
Thanks.
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Hi,
no ETA on this but if you are in a rush, use ArrayMaker, it does the same and is completly supported in Unity Inspector.
Bye,
Jean
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I'll do that.
Thanks a lot for your help.