Hello everyone,
I'm fairly new to Playmaker (as in the weekend just gone), and I absolutely love it. Currently I'm just having a bit of a play around but I've become a little stumped on trying to make an FSM perform a certain process.
My plan is to enable some kind of mouse pick event that will select different objects around the scene. That much is no problem, as the debug log updates according to whatever I click (at the store object parameter). But after that I'm not sure how to set say a Bool that continues the process if a specific type of object is selected.
Basically in an RTS fashion, the idea was that once the player object has been selected, you can move it on to the next part of the process such as setting it a target to move to.
Hopefully that wasn't too wordy and made sense!
Many thanks.