Hi,
I have player character which collects coins and it works fine (Djaydino - many thanks!) the thing is, it's being spawned at runtime on a specific spot as a prefab actually - not as a original player. And in FSMs, for example, I have a Move Towards action which makes coins go directly to player, and with the instanced Player it's not working though I tried setting player as global GameObject variable and feeding it Target Object to be attracted to. Not working.
Another example, I'm activating a game object set up as magnet to be a child object of Player, and it works fine as original Player, but when instanced - my Activate Game Object event - just won't wake up. Any help is much appreciated!