Hi,
That will work but the problem is that you can not set a network group anymore.
What you can do is on 'PhotonNetworkInstantiate' add this line on line 94:
byte ngToByte = System.Convert.ToByte(networkGroup.Value);
and change line 95 :
GameObject newObject = PhotonNetwork.Instantiate(go.name, spawnPosition, Quaternion.Euler(spawnRotation), networkGroup.Value);
to
GameObject newObject = PhotonNetwork.Instantiate(go.name, spawnPosition, Quaternion.Euler(spawnRotation), ngToByte);
on 'PhotonNetworkInstantiateSceneObject' also add this line on line 94:
byte ngToByte = System.Convert.ToByte(networkGroup.Value);
and change line 95 :
GameObject newObject = PhotonNetwork.InstantiateSceneObject(go.name, spawnPosition, Quaternion.Euler(spawnRotation), networkGroup.Value,null);
to
GameObject newObject = PhotonNetwork.InstantiateSceneObject(go.name, spawnPosition, Quaternion.Euler(spawnRotation), ngToByte, null);
I Can't update them at the moment, i need to ask access to jean to edit them.
i send a mail to him and i will try to update asap.