Hello,
I have several years of experience in Unity and C#, and now playing with Playmaker to speed up production. It is a great tool, but I am stuck and on the fence about continuing utilising it...
In one of my early tests. I have noticed a big performance drop by simply instantiating 1000 Gameobjects (2D physics and unlit shader) with and without FSM components on each instantiated gameobject. (empty FSM states)
I got 246fps. in the test without FSM component and 195fps. in the test with clean FSM components. (Windows build), but also noticed drops on Android.
There is nothing fancy on the scene or additional scripting that could be distorting the results, I am testing with the latest LTS Unity version on a clean scene, no lit shaders, lights, etc.
Thank you for your thoughts.