In your Create Object action, you aren't referencing a prefab - which is why it says "... (clone)" in that action. You should instead drag the prefab you want to create the object from onto your action. (e.g. from the Project window - *not* from the Hierachy window).
Also, it's probably not best practice to have those actions on one state if it's not an Action Sequence - it looks like you're simulataneously destroying your object, and trying to enable it, (and trying to spawn a new object). I'm not sure what you're trying to achieve, but you should probably set that state to Action Sequence and order your 3 actions in the order you'd logically want it to process.